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Running a SimTale server

This track is for whoever operates the server: commands, configuration, tuning and diagnosing problems from the log.

What you should know up front​

The mod is in testing. There is no public release, and there is no migration path between versions. Treat worlds as disposable for now.

Everything is persisted through Caskara, in a shell named simtale. NPC data, houses and relationships live there. Removing the mod does not delete it.

Two registries live in memory only: beds and chests. They are rebuilt when a player joins a world, by a scan with a 32-block radius around the join point. Furniture far from where players enter only registers once someone gets close.

Quick health check​

After starting the server and joining a world, look for these lines:

[SimTale] Scan found N new beds and M new chests. Totals: ...

The furniture scan worked. Only appears when it finds something new.

N duplicate house records removed

House deduplication on boot. Should appear once and never again.

Then run /simtale debug on and confirm NPCs are ticking. Turn it off afterwards — the debug logs are very noisy.

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