Skip to main content

FAQ

Why won't my NPC sleep?​

Most likely there is no registered bed. Use the Innkeeper's Ledger — if the list is empty, the bed was never picked up. Placing a new bed registers it immediately.

Also check that she actually claimed a house: an NPC with no home has no bed to go back to.

Why won't she eat, with a chest full of food right there?​

The chest has to belong to a recognised house. Chests in the open, and chests generated by the world, are ignored on purpose.

Use the Quartermaster's Glass: if the row says "no house", that is the problem. Make the room around it a valid house.

She got angry at a gift I thought she liked​

Open the panel and read her hated list. Each NPC hates up to six different things, and the pool is small enough that collisions between NPCs are common.

Why is everything so slow?​

By design. An NPC takes around four in-game hours to start looking for food and thirteen to hit rock bottom. The mod is built to run in the background while you play, not to be supervised.

Do guards ever sleep?​

Yes — during the day. They hold the night watch, so their whole routine is inverted. Their energy drains like everyone else's and refills in bed, just on the opposite schedule.

Can NPCs open doors?​

Yes. They open on the way through and close behind them.

Do NPCs survive a server restart?​

Yes. Names, needs, relationships, houses and jobs are all persisted.

Can I change how fast they get hungry?​

Not from a config file yet — the values are constants in the code. See Balancing.

How do I make NPCs do hobbies?​

You don't need to order them. Just place blocks that contain leisure_fishing, leisure_mining, or leisure_gardening in the world. If the NPC has that hobby and their fun need is low, they will interact with the block on their own.

How do I create a village? Do I need a center block?​

No. A village forms automatically when you build houses close to each other (around 40 blocks between beds). The village expands naturally as you build more houses in the same area.

How do NPCs have babies and how do I care for them?​

Married NPCs that share a home can have babies. Babies need care, and you (or the parents) can carry them on your shoulders or back while performing other tasks. You are not limited to carrying one at a time, either — children can be stacked, up to ten of them at once, one on top of another.

Can children share a bed with parents?​

Yes! Children at the TODDLER and CHILD stages automatically search for their parents' bed (FamilyBonds.findParentBed). If the parent is already asleep in the bed, the child co-sleeps beside them without taking extra beds or kicking anyone out.

Can children work jobs or help with tasks?​

Children cannot be assigned formal adult jobs (MINER, FARMER, etc.) and will refuse tool assignments. However, they can freely engage in leisure hobbies like fishing or gardening to regain fun, hang out near family plots, and simulate helping around the homestead.

How do I put a child down?​

The most reliable way is to crouch and jump at the same time — she gets off immediately, no aiming required. You can also crouch and right-click on a block (you must actually click a block; right-clicking open air will not work), or just type /simtale putdown in the chat, which always works no matter what you are looking at.

An NPC died. Can I bring them back?​

Yes. When the Grim Reaper appears to collect their soul, interact with her during the ritual while holding a Void Heart (Ingredient_Voidheart) to cancel the collection and revive the NPC.