Tools and items
SimTale adds a set of craftable tools. They exist so the village can be understood from inside the game, without typing a debug command.
What they do
| Item | Point at | What happens |
|---|---|---|
| a female villager or female player | Says whether she is expecting, and how far along | |
| a bed | Reports whether that room counts as a house, and outlines it | |
| anything | Lists every registered bed and who sleeps in it. (The sacred texts!) | |
| anything | Lists every village chest and what is inside. (Enhance... Enhance... Enhance) | |
| a villager | Her needs, mood, job and what she is doing right now | |
| anything | Invites a new resident to settle in the village | |
| anything | Rings the town curfew bell (10 uses), calling all villagers within 50 blocks to head home and sleep immediately | |
| a villager | Proposes marriage (requires 80 Romance, 70 Friendship) | |
| nothing | A carried infant that will eventually spawn as a child NPC | |
| a nearby villager | Celebrates with a villager, maximizing happiness (Mood EXCITED), filling hunger, and boosting affinity |
Town Bell

The Town Bell is a handheld brass bell used as a village curfew signal. Ringing it plays an authentic town bell chime in 3D audio and instructs all non-reaper villagers within a 50-block radius to drop their activities and head home to sleep immediately.
- Durability: Has 10 charges/uses (
simtale_uses_left). Each ring displays the remaining charges in chat and consumes one charge; when depleted, it breaks. - Crafted at: Workbench.
Wedding Ring

The Wedding Ring is used to propose marriage to a villager. To successfully propose, you need to have a high relationship with the villager (at least 80 Romance and 70 Friendship). If they accept, they become your spouse! If they reject you, keep trying to improve your relationship before trying again.
Baby

The Baby is a unique item that represents a newborn child. It cannot be crafted. When a villager gives birth, a Baby is generated. After a certain amount of time passes, the Baby item will naturally "grow up" and transform into a new child NPC in the world!
Birthday Cake

A festive celebratory cake that can be shared with villagers. Stand near an NPC and right-click with the cake in hand to celebrate together:
- Effects: The villager eats a generous slice, completely satisfying hunger and boosting their emotional state to maximum happiness (Mood: EXCITED with 1.0 intensity), sparking joyful particle effects and granting an affinity boost.
- Crafted at: Cookingbench (Baked goods).
Crafting Recipes
All items can be crafted at their respective workstations:
| Item | Bench | Ingredients |
|---|---|---|
| Pregnancy Test | 1x | |
| House Blueprint | Inventory (Fieldcraft) | 1x |
| Innkeeper's Ledger | Inventory (Fieldcraft) | 1x |
| Quartermaster's Glass | 1x | |
| Inspector's Journal | Inventory (Fieldcraft) | 1x |
| Immigration Contract | Inventory (Fieldcraft) | 1x |
| Town Bell | 3x Gold Bar, 2x | |
| Birthday Cake | Cookingbench | 1x Apple Pie (Food_Pie_Apple), 1x Orange Light Source / Candle (Build_Lightsource_Orange) |
Item Icons
House Blueprint

Right-click a registered bed — the bed is what makes a room a house, so anywhere else the tool has no way to know which room you mean.
You get a verdict (valid, or the list of what is missing), a summary of interior size, doors and chests, and the floor of the room lit up for about twelve seconds: green if the house is valid, red if it is not. The outline is the floor only — filling the whole interior would replace the room with a coloured brick and hide what you are looking at.
A tool for checking should not change what it checks. If the blueprint registered the house, you would create residences by accident while inspecting them. Houses are still created by an NPC claiming the bed.
The one thing it does perfectly: it knows exactly which bed you mean. Checking proximity by yourself stops being good enough the moment two houses share a wall.
The three lenses



The Ledger, the Glass and the Journal are read-only views over data the mod already keeps. The first two open the bed and chest overview screens.
The bed and chest registries hold every entry in the world. A craftable item with a teleport button next to each one is not a village tool, it is the fastest travel in the game. Same reasoning, less dramatically, for Unclaim and Remove: these items are lenses, never levers.
The Journal does not simply dump internal debug state. A raw dump would show role state, animation slots, movement flags and search cooldowns — what you want when the AI is misbehaving, and noise when you just want to know if someone is hungry. The Journal reports the five needs, mood, job, where she lives, and what she is doing in plain words rather than the internal task name.