Personality and tastes
Every NPC is rolled at spawn and never changes. This is what makes two villagers with the same job behave differently.
Traits
| Trait | Effect |
|---|---|
AGGRESSIVE | Conversations can turn into arguments |
NEEDY | — |
SHY | — |
LAZY | Loses energy twice as fast |
GREEDY | Values gifts more highly |
PARANOID | Reacts badly to gifts |
FUNNY | Loses fun at half speed |
LOYAL | — |
Tastes
Each NPC rolls:
- 2–3 favourite foods and 2–3 hated foods
- 2–3 favourite items and 2–3 hated items
That is up to six things she dislikes. The interaction panel shows the whole list as icons, not a sample — showing only the first one made NPCs look like they did not hate something they very much did.
Giving a favourite lands well. Giving something hated costs you affinity and sours her mood.
The pool of foods is small, so two NPCs hating the same thing is common. If a gift goes badly with someone you did not expect, open the panel and check her actual list before assuming a bug.
Favourite season and weather
Cosmetic for now — shown in the panel, used to colour dialogue.
Mood
Mood is the plumbob above the head: NEUTRAL, HAPPY, ANGRY, SAD, SCARED, SLEEPY,
EXCITED, BORED.
It reacts to what happens: eating a favourite dish, being insulted, a good conversation, doing a hobby. Mood is contagious — a happy NPC talking to a sad one can lift her.
Any need dropping below 10 makes her miserable regardless of everything else.