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Relationships

Every NPC keeps a separate relationship with each player and with other NPCs.

The numbers​

ValueMeaning
FriendshipGeneral closeness
RomanceRomantic interest
TrustWillingness to accept requests
AffinityShort-term reaction to your last actions

Status ladder​

UNKNOWN → STRANGER → ACQUAINTANCE → FRIEND → GOOD_FRIEND → BEST_FRIEND

Romantic branch: DATING → ENGAGED → MARRIED. Negative branch: RIVAL and ENEMY. Filial branch (Children): SON / DAUGHTER (tracked via FamilyBonds with dedicated parental affection tiers instead of peer friendship or romantic progression).

Status changes what she says to you. The same greeting has different wording for a stranger and for a spouse.

Raising it​

ActionEffect
ChatSmall, reliable gain
Tell a jokeDepends on her sense of humour
FlirtRomance, if she is receptive
Give a favourite giftLarge gain
Feed her when hungryLarge gain — bigger than an ordinary gift
InsultLoss, and she remembers

She remembers​

NPCs keep a memory of events. Insulting one has an effect that lasts beyond the moment: for a while afterwards she greets you differently.

NPC to NPC​

NPCs talk to each other on their own when their social need drops. A conversation raises both sides' social need and builds friendship between them, and that friendship survives a server restart.

Mood spreads through these conversations. An AGGRESSIVE NPC, or two who are already enemies, turn the conversation into an argument instead: both walk away in a worse mood and like each other less.

A pleasant chat between two adult NPCs also nudges a little romance between them, on top of the friendship it already builds. Once that romance and friendship both reach the same bar a player's own wedding ring proposal needs (80 Romance, 70 Friendship, on both sides), the two NPCs marry each other — no ring, no player involved. A short line gets broadcast to nearby players when it happens.

This never happens between minors, between close family (parents and children, or siblings), or with anyone already married to someone else — SimTale does not model affairs.

Nobody gets dragged out of bed

An NPC who is asleep or working is never picked as a conversation partner. And if energy runs out mid-conversation, she abandons the chat and goes to bed — the partner left behind does not freeze.

Marriage​

Give a wedding ring (WeddingRing) to an NPC with high romance and friendship and she accepts. Married NPCs share a home.

If the numbers are not high enough, she turns you down.